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Projection screen
Home theater projection screen (119 in., wall-mounted).
Projection screens are installations consisting of blank
surface and a support structure used for displaying a
projected image for the view of an audience. Projection
screens may be permanently installed as in a movie theater,
painted on the wall [1], semi-permanent or mobile, as in a
conference room or other non-dedicated viewing space.
Uniformly white or grey screens are used almost exclusively
as to avoid any discoloration to the image, while the most
desired brightness of the screen depends on a number of
variables, such as the ambient light level and the luminous
power of the image source. Flat or curved screens may be
used depending on the optics used to project the image and
the desired geometrical accuracy of the image production,
flat screens being the more common of the two. Screens can
be further designed for front or back projection, the more
common front projection systems having the image source
situated on the same side of the screen as the audience.
Home theater projection screen displaying a high-definition
television image.
Different markets exist for screens targeted for use with
digital projectors, movie projectors, overhead projectors
and slide projectors, although the basic idea for each of
them is very much the same: front projection screens work on
diffusely reflecting the light projected on to them, whereas
back projection screens work by diffusely transmitting the
light through them.
Screens by installation type
In commercial movie theaters, screen is a reflective surface
which may be either aluminized (for high contrast in
moderate ambient light) or a white surface with small glass
beads (for high brilliance under dark conditions). The
screen also has hundreds of small, evenly spaced holes in
order to allow the passage of air to and from the speakers
and subwoofer which often are directly behind it.
Rigid wall-mounted screens maintain their geometry perfectly
just like the big movie screens, which makes them suitable
for applications that demand exact reproduction of image
geometry. Such screens are often used in home theaters,
along with the pull-down screens.
Pull-down screens (also known as Manual Wall Screens) are
often used in spaces where a permanently installed screen
would require too much space. These commonly use painted
fabric that is rolled in the screen case when not used,
making them less obtrusive when the screen is not in use.
Electric screens can be wall mounted, ceiling mounted or
ceiling recessed. These are often larger screens, though
electric screens are available for home theater use as well.
Electric screens are similar to pull-down screens, but
instead of the screen being pulled down manually, an
electric motor raises and lowers the screen. Electric
screens are usually raised or lowered using either a remote
control or wall-mounted switch, although some projectors are
equipped with an interface that connects to the screen and
automatically lowers the screen when the projector is
switched on and raises it when the projector is switched
off.
Mobile screens usually use either a pull-down screen on a
free stand, or pull up from a weighted base. These can be
used when it is impossible or impractical to mount the
screen to a wall or a ceiling.
Both mobile and permanently installed pull-down screens may
be of tensioned or not tensioned variety. Tensioned models
attempt to keep the fabric flat and immobile, whereas the
not tensioned models have the fabric of the screen hanging
freely from their support structures. In the latter screens
the fabric can rarely stay immobile if there are currents of
air in the room, giving imperfections to the projected
image.
Specialty screens may not fall into any of these categories.
These include non-solid screens, inflatable screens and
others. See the respective articles for more information.
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Screen gain
One of the most often quoted properties in a home theater
screen is the gain. This is a measure of reflectivity of
light compared to a screen coated with magnesium carbonate
or titanium dioxide, when the measurement is taken for light
targeted and reflected perpendicular to the screen. Titanium
dioxide is a bright white colour, but greater gains can be
accomplished with materials that reflect more of the light
parallel to projection axis and less off-axis.
Frequently quoted gain levels of various materials range
from 0.8 of light grey matte screens to 2.5 of the more
highly reflective glass bead screens, some manufacturers
claiming even higher numbers for their products. Very high
gain levels could be attained simply by using a mirror
surface, although the audience would then just see a
reflection of the projector, defeating the purpose of using
a screen. Screens with higher gain will exhibit more
mirror-like properties, namely a bright “hot spot” in the
screen — an enlarged (and greatly blurred) reflection of the
projector’s lens. Opinions differ as to when this “hot
spotting” begins to be distracting, but most viewers do not
notice differences as large as 30% in the image luminosity,
unless presented with a test image and asked to look for
variations in brightness. This is possible because humans
have greater sensitivity to contrast in smaller details, but
less so in luminosity variations as great as half of the
screen.
Curved screens can be made highly
reflective without introducing any visible hot spots, if the
curvature of the screen, placement of the projector and the
seating arrangement are designed correctly. The object of
this design is to have the screen reflect the projected
light back to the audience, effectively making the entire
screen a giant “hot spot”. If the angle of reflection is
about the same across the screen, no distracting artifacts
will be formed.
In normal screens, the greatest intensity of light will be
reflected at an angle equal and opposite to the angle of
incidence, favouring ceiling-mounted projector setups, as
this maximizes the apparent screen brightness. Glass-bead
screens exhibit a phenomenon of retroreflection; the light
is reflected more intensely back to its source than in any
other direction. This is intended for setups where the image
source is placed in the same direction from the screen as
the audience. Users frequently report some hotspotting in
such screens, although this type of screen is seen as
desirable due to the high image intensity they can produce
with a given luminous flux from a projector.
Screen geometry and optics
Square-shaped screens used for overhead projectors sometimes
double as projection screens for digital projectors in
meeting rooms, where space is scarce and multiple screens
can seem redundant. These screens have an aspect ratio of
1:1 by definition. Other popular aspect ratios include 4:3
and a widescreen ratio of 16:9, which are often used as
dedicated data projection and home cinema use, respectively.
Most image sources are designed to project a perfectly
rectangular image on a flat screen. If the audience stays
relatively close to the projector, a curved screen may be
used instead without visible distortion in the image
geometry. Viewers closer or farther away will see a
pincushion or barrel distortion, and the curved nature of
the screen will become apparent when viewed off-axis.
Image brightness and contrast
Apparent contrast in a projected image - the range of
brightness - is dependent on the ambient light conditions,
luminous power of the projector and the size of the image
being projected. A larger screen size means less luminance
(luminous power per unit solid angle per unit area) and thus
less contrast in the presence of ambient light. Some light
will always be created in the room when an image is
projected, increasing the ambient light level and thus
contributing to the degradation of picture quality. This
effect can be lessened by decorating the room with dark
colours. The real-room situation is different from the
contrast ratios advertised by projector manufacturers, who
record the light levels with projector on full black / full
white, giving as high contrast ratios as possible.
Manufacturers of home theater screens have attempted to
resolve the issue of ambient light by introducing screen
surfaces that direct more of the light back to the light
source. The rationale behind this approach relies on having
the image source placed near the audience, so that the
audience will actually see the increased reflected light
level on the screen.
Highly reflective flat screens tend to suffer from hot
spots, when part of the screen seems much more bright than
the rest. This is a result of the high directionality
(mirror-likeness) of such screens. Screens with high gain
also have a narrower usable viewing angle, as the amount of
reflected light rapidly decreases as the viewer moves away
from front of such screen. Because of the said effect, these
screens are also less vulnerable to ambient light coming
from the sides of the screen, as well.
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Grey screens
A relatively recent attempt in improving the perceived image
quality is the introduction of grey screens, which are more
capable of darker tones than their white counterparts. A
matte grey screen would have no advantage over a matte white
screen in terms of contrast; contemporary grey screens are
rather designed to have a gain factor similar to those of
matte white screens, but a darker appearance. A darker
(grey) screen reflects less light, of course — both light
from the projector and ambient light. This decreases the
luminance (brightness) of both the projected image and
ambient light, so while the light areas of the projected
image are dimmer, the dark areas are darker; white is less
bright, but intended black is closer to actual black. Many
screen manufacturers thus appropriately call their grey
screens "high-contrast" models.
In an optimal viewing room, the projection screen is
reflective, whereas the surroundings are not. The ambient
light level is related to the overall reflectivity of the
screen, as well as that of the surroundings. In cases where
the area of the screen is large compared to that of the
surroundings, the screen’s contribution to the ambient light
may dominate and the effect of the non-screen surfaces of
the room may even be negligible. Some examples of this are
planetariums and virtual-reality cubes featuring
front-projection technology. Some planetariums with
dome-shaped projection screens have thus opted to paint the
dome interior in gray, in order to reduce the degrading
effect of inter-reflections when images of the sun are
displayed simultaneously with images of dimmer objects.
Grey screens are designed to rely on powerful image sources
that are able to produce adequate levels of luminosity so
that the white areas of the image still appear as white,
taking advantage of the non-linear perception of brightness
in the human eye. People may perceive a wide range of
luminosities as "white", as long as the visual clues present
in the environment suggest such an interpretation. A grey
screen may thus succeed almost as well in delivering a
bright-looking image, or fail to do so in other
circumstances.
Compared to a white screen, a grey screen reflects less
light to the room and less light from the room, making it
increasingly effective in dealing with the light originating
from the projector. Ambient light originating from other
sources may reach the eye immediately after having reflected
from the screen surface, giving no advantage over a white
high-gain screen in terms of contrast ratio. The potential
improvement from a grey screen may thus be best realized in
a darkened room, where the only light is that of the
projector.
Selectively reflective screens
Certain screens are designed to selectively reflect the
narrow wavelengths of projector light while absorbing other
wavelengths in the optical spectrum. One screen made by Sony
, which appears grey when viewed in normal room light, is
designed to reduce the effect of ambient light. This works
by preferentially absorbing ambient light of colors not used
by the projector, while preferentially reflecting the colors
of red, green and blue light the projector uses. A
contrast-enhancing screen has been introduced by Dai Nippon
Printing (DNP) and Screen Innovations which is based on thin
layers of black louvers rather than wavelength-selective
reflection properties.
Non-solid screens
FogScreen is a non-solid screen created with water and
ultrasound. It is mostly used for special effect reasons in
places like exhibitions and concerts, as the image quality
is substantially lower than with the traditional projection
screens. The projection surface consists of vertical layer
of tiny water droplets that are sprayed from above and
prevented from spreading by two layers of dry air, allowing
the viewer to see a reflection of the image onto the water.
The screen can be walked through without accumulating
moisture on the skin or on the clothes, albeit with some
perturbations to the image.
Fogscreen displays often attract a lot of attention where
they are set up, as the reality of seeing a moving picture
hanging from thin air — and walking through it — can seem
quite incredible. The image quality is not yet quite on par
with regular solid projection screens, so at the current
level of technology the displays cannot be used for purposes
requiring high-definition image quality. As they are a
Finnish invention, they were used on the stage of the
Eurovision Song Contest 2007.
Screens as an optical element
In an optimally configured system, projection screen surface
and the real image plane are made to coincide. From an
optical point of view, a screen is not needed for the image
to form; screens are rather used to make an image visible.
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